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- Some blahblah from one of the coders:
-
- So here it finally is, the FINAL release of "My Kingdom". With
- lotsa new improved stuff over the party version, rite? Nopes..
-
- Being responsible only for the code (+scenes and textures) behind
- for part1 and part3, I had to sit back and wait a looong time (like
- everyone else) for part2 to be finished by someone else. How it
- took them this long to change a texture and the movement of the
- raycasted tunnel is beyond me, and frankly, I don't even know nor
- care who did it. Anyhow, here u have the demo in pretty much the
- same beta state as the compo version was.
-
- My intension with mentioning this is just that I wanna make it
- clear that I had no part in stretching the release this far.
-
-
- As u might have noticed the demo-script uses two CLI commands
- FADEOUT/FADEIN to blacken the CLI in between parts. If these cause
- any inconvinience to you, they can easily be removed or replaced
- with other, more appropriate, CLI utils.
-
- Experiment with the CPU util to find the best cache setting for
- your machine. For instance 030 databurst cache gives speedup in
- some parts, where it slows things down in others.
-
- None of the parts are crunched, so if you think you have the time
- and memory for it, go ahead and crunch away.
-
- I tested it on 030 and 060, and you 030 users will experience some
- minor bugs and a less than desireable framerate.
-
- If the demo stops in between parts, you most probably ran out of
- memory, and you ougtha give it another shot with a clean
- bootup+setpatch.
-
-
- /Boogeyman^Scoopex
-
-
-